---------- Original Message ---------------------------------- From: Jim HannonReply-To: psn-l@.............. Date: Thu, 14 Dec 2000 06:10:52 -0600 >I have done it with CoolEdit. Here is an example >http://soli.inav.net/~jmhannon/950516a.au One problem with the method you >described is that the header in the PSN event file is not always an even >number of bytes. This causes Cool edit to read the data portion of the file >misaligned with the 16 bit words of the data. I wrote a little program to >strip off the header information which fixes that problem. You will notice >a little clipping in my example above but that is due to the original data >being clipped. > >At 10:14 PM 12/13/00 -0600, you wrote: >>Just wandering if any one had tried to convert event files to some form of >>audio and play it back at a higher speed through the sound card? here is >>what I was able to do I saved a file from winquake in PSN Binary to c:\whatever >>then I opened a program called cool edit 2000 "awesome sound editing >>software" and opened it under the *.*all file option >>told it 44100 16-bit Intel PCM it opened the event but played it super >>fast so I slowed it down but I still have problems it seems to cut off >>part of the event above a certain db level any help would be appreciated. > >Jim Hannon >http://soli.inav.net/~jmhannon/ >42,11.90N,91,39.26W >WB0TXL > >__________________________________________________________ > >Public Seismic Network Mailing List (PSN-L) > >To leave this list email PSN-L-REQUEST@.............. with >the body of the message (first line only): unsubscribe >See http://www.seismicnet.com/maillist.html for more information. > Can you send me a copy or link to your software? by the way nice web page!! Thanks Bryan S Goss __________________________________________________________ Public Seismic Network Mailing List (PSN-L)
Larry Cochrane <cochrane@..............>