PSN-L Email List Message

Subject: Re: Sound?
From: "Bryan Goss" bgoss@.......................
Date: Thu, 14 Dec 2000 10:56:56 -0600


---------- Original Message ----------------------------------
From: Jim Hannon 
Reply-To: psn-l@..............
Date: Thu, 14 Dec 2000 06:10:52 -0600

>I have done it with CoolEdit. Here is an example 
>http://soli.inav.net/~jmhannon/950516a.au One problem with the method you 
>described is that the header in the PSN event file is not always an even 
>number of bytes. This causes Cool edit to read the data portion of the file
>misaligned with the 16 bit words of the data. I wrote a little program to 
>strip off the header information which fixes that problem. You will notice 
>a little clipping in my example above but that is due to the original data 
>being clipped.
>
>At 10:14 PM 12/13/00 -0600, you wrote:
>>Just wandering if any one had tried to convert event files to some form of 
>>audio and play it back at a higher speed through the sound card? here is 
>>what I was able to do I saved a file from winquake in PSN Binary to c:\whatever
>>then I opened a program called cool edit 2000 "awesome sound editing 
>>software" and opened it under the *.*all file option
>>told it 44100 16-bit Intel PCM it opened the event but played it super 
>>fast so I slowed it down but I still have problems it seems to cut off 
>>part of the event above a certain db level any help would be appreciated.
>
>Jim Hannon
>http://soli.inav.net/~jmhannon/
>42,11.90N,91,39.26W
>WB0TXL
>
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Can you send me a copy or link to your software? 
by the way nice web page!! 
Thanks 
Bryan S Goss 







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Larry Cochrane <cochrane@..............>