I've written a utility to convert my raw data files to psn4 format - still debugging/testing. I tried to load a file I created with this utility, but winquake doesn't show it in the open dialogue box, it shows only other psn (non 4) format files I downloaded from the psn site. Obviously there is a bug(s) in my utility. What does winquake look for in a file before deciding to list the file in the dialogue box? The StaLta utility seems to read my generated files, I used the psn.h file that came with this in my own utility. I have a 0 length (none) variable header and no CRC. TIA Ian Smith __________________________________________________________ Public Seismic Network Mailing List (PSN-L)
Larry Cochrane <cochrane@..............>