PSN-L Email List Message

Subject: R: PSN file format
From: "Mauro Mariotti" mariottim@............
Date: Sun, 8 Jul 2001 08:20:50 +0200


Maybe you can use the ASCII format.
Anyway VB uses very well binary format for read/write file structures like
used in Winquake.
You can build a read/write routine entirely in VB without problems and
without using DLLs.
If you want use the binary format of WQ (i.e. PSN4 ) you can download the
record format and
after analyzed it you can easily build a basci routine for that format.
Is'nt it Larry?

Mauro


----- Original Message -----
From: Travis Farmer 
To: 
Sent: Sunday, July 08, 2001 5:33 AM
Subject: PSN file format


> Is there a simple way to read/write psn files using VB6?
> I'm trying to make a custom datalogger with VB and would like to have PSN
> compatible files.
>
> My guess is, I would need a component DLL for this.
> I have somewhat looked over the psn format source but was pretty much
> dumbfounded as I do not have much experience with C (or is it C++?) so I
> would not be able to write the DLL myself.
>
> Any ideas? Tips?
>
> Thanks,
> ~Travis
>
>
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Larry Cochrane <cochrane@..............>