Maybe you can use the ASCII format. Anyway VB uses very well binary format for read/write file structures like used in Winquake. You can build a read/write routine entirely in VB without problems and without using DLLs. If you want use the binary format of WQ (i.e. PSN4 ) you can download the record format and after analyzed it you can easily build a basci routine for that format. Is'nt it Larry? Mauro ----- Original Message ----- From: Travis FarmerTo: Sent: Sunday, July 08, 2001 5:33 AM Subject: PSN file format > Is there a simple way to read/write psn files using VB6? > I'm trying to make a custom datalogger with VB and would like to have PSN > compatible files. > > My guess is, I would need a component DLL for this. > I have somewhat looked over the psn format source but was pretty much > dumbfounded as I do not have much experience with C (or is it C++?) so I > would not be able to write the DLL myself. > > Any ideas? Tips? > > Thanks, > ~Travis > > > __________________________________________________________ > > Public Seismic Network Mailing List (PSN-L) > > To leave this list email PSN-L-REQUEST@.............. with > the body of the message (first line only): unsubscribe > See http://www.seismicnet.com/maillist.html for more information. > __________________________________________________________ Public Seismic Network Mailing List (PSN-L)
Larry Cochrane <cochrane@..............>