PSN-L Email List Message

Subject: Re: FFT Waterfall Display
From: Bobhelenmcclure@.......
Date: Mon, 9 Jul 2007 22:48:01 EDT


The WAVE format is described  at:
 
  _http://www.borg.com/~jglatt/tech/wave.htm_ 
(http://www.borg.com/~jglatt/tech/wave.htm) 
 
The header data is 44 bytes long, and the  remainder of the file 
consists usually of 16-bit data samples.  
__________________________
| RIFF WAVE  Chunk          |
|    groupID  = 'RIFF'      |
|   riffType  = 'WAVE'      |
|     __________________    |
|   | Format  Chunk     |   |
|   | ckID =  'fmt '    |   |
|    |__________________|   |
|     __________________    |
|   | Sound Data Chunk  |   |
|   | ckID = 'data'    |   |
|   |__________________|    |
|__________________________|
 
  The PSN TYPE 4 file format is described  at:
 
  _http://www.seismicnet.com/psnformat4.html_ 
(http://www.seismicnet.com/psnformat4.html) 
 
  If you know how to program in QuickBasic,  Visual Basic, or C the above 
documents provide enough information for writing an  application to convert PSN 
files to WAVE format.  I could easily add this  function to my WQFilter.exe 
utility, but don't presently have the ambition to do  so. Sorry about that.
 
Bob



************************************** See what's free at http://www.aol.com.





  The WAVE format is described=20 at:
 
  http://www.borg.com/~jglatt/tech/wave.htm
 
The header data is 44 bytes long, and the=20 remainder of the file
consists usually of 16-bit data samples.=20
 __________________________
| RIFF WAVE=20 Chunk          |
|  =20 groupID  =3D 'RIFF'      |
|   ri= ffType=20 =3D 'WAVE'      |
|   =20 __________________    |
|   | Format=20 Chunk     |   |
|   | ckID=20= =3D=20 'fmt '    |   |
|  =20 |__________________|   |
|   =20 __________________    |
|   | Sound Data Chunk=20 |   |
|   | ckID =3D 'data'  =20  |   |
|   |__________________|  =20 |
|__________________________|
 
  The PSN TYPE 4 file format is describ= ed=20 at:
 
  http://www.seismicnet.com/psnformat4.html
 
  If you know how to program in QuickBa= sic,=20 Visual Basic, or C the above documents provide enough information for writin= g an=20 application to convert PSN files to WAVE format.  I could easily add th= is=20 function to my WQFilter.exe utility, but don't presently have the ambition t= o do=20 so. Sorry about that.
 
Bob




See what's free at AOL.com.

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