PSN-L Email List Message

Subject: Re: FFT Waterfall Display
From: "Michael Kimzey" mckimzey@...........
Date: Tue, 10 Jul 2007 07:26:58 -0400


>The WAVE format is described  at:
>
>   _http://www.borg.com/~jglatt/tech/wave.htm_
>(http://www.borg.com/~jglatt/tech/wave.htm)
>
>The header data is 44 bytes long, and the  remainder of the file
>consists usually of 16-bit data samples.
>__________________________
>| RIFF WAVE  Chunk          |
>|    groupID  = 'RIFF'      |
>|   riffType  = 'WAVE'      |
>|     __________________    |
>|   | Format  Chunk     |   |
>|   | ckID =  'fmt '    |   |
>|    |__________________|   |
>|     __________________    |
>|   | Sound Data Chunk  |   |
>|   | ckID = 'data'    |   |
>|   |__________________|    |
>|__________________________|
>
>   The PSN TYPE 4 file format is described  at:
>
>   _http://www.seismicnet.com/psnformat4.html_
>(http://www.seismicnet.com/psnformat4.html)
>

How about the format for a WinSDR data file (ie. seisdata.180)   Is that 
documented anywhere as I think that it is different from the event file 
format.  Just wondering.

- Mike


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