PSN-L Email List Message
Subject: Re: FFT Waterfall Display
From: "Michael Kimzey" mckimzey@...........
Date: Tue, 10 Jul 2007 07:26:58 -0400
>The WAVE format is described at:
>
> _http://www.borg.com/~jglatt/tech/wave.htm_
>(http://www.borg.com/~jglatt/tech/wave.htm)
>
>The header data is 44 bytes long, and the remainder of the file
>consists usually of 16-bit data samples.
>__________________________
>| RIFF WAVE Chunk |
>| groupID = 'RIFF' |
>| riffType = 'WAVE' |
>| __________________ |
>| | Format Chunk | |
>| | ckID = 'fmt ' | |
>| |__________________| |
>| __________________ |
>| | Sound Data Chunk | |
>| | ckID = 'data' | |
>| |__________________| |
>|__________________________|
>
> The PSN TYPE 4 file format is described at:
>
> _http://www.seismicnet.com/psnformat4.html_
>(http://www.seismicnet.com/psnformat4.html)
>
How about the format for a WinSDR data file (ie. seisdata.180) Is that
documented anywhere as I think that it is different from the event file
format. Just wondering.
- Mike
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