PSN-L Email List Message

Subject: Help me LEARN
From: "GPayton" gpayton@.............
Date: Fri, 26 Feb 2010 09:04:57 -0600


After reading many posts on the PSN Net, it is obvious that I know very 
little as compared to MANY of you out there.   I am often embarrassed to ask 
a question and turn to the books to try to resolve my question(s).  Even at 
that, many time I fall short.

So!  Question:

    1)    Today's trace of the 3.1 event in Oklahoma  displays in WinQuake 
that both the Pb & Sb were seconds BEFORE the P & S times.  To me, that 
seems like I get a bouncing ball BEFORE I actually drop it!  What did I do 
wrong?  Is this a matter of the "tables" being off?  Or, am I wrong in 
assuming it is incorrect?

    2)    Another "pause" that I have when using WinQuake of any event is 
HOW LONG to plot it.  Obviously, a local event would be short, a regional 
would be a little longer and a teleseismic may be over an hour.  But, I was 
wondering IF there was a rule-of-thumb time that you experienced people use?

Thanks & Best regards,
Jerry 







After reading many posts on the PSN Net, it is obvious = that I=20 know very little as compared to MANY of you out there.   I am = often=20 embarrassed to ask a question and turn to the books to try to resolve my = question(s).  Even at that, many time I fall short.
 
So!  Question:
 
    1)    Today's trace of the = 3.1 event=20 in Oklahoma  displays in WinQuake that both the=20 Pb & Sb were seconds=20 BEFORE the P & = S=20 times.  To me, that seems like I get a bouncing ball BEFORE I = actually drop=20 it!  What did I do wrong?  Is this a matter of the "tables" = being=20 off?  Or, am I wrong in assuming it is incorrect?
 
    2)    Another "pause" that I have = when=20 using WinQuake of any event is HOW LONG to plot it.  Obviously, a = local=20 event would be short, a regional would be a little longer and a = teleseismic may=20 be over an hour.  But, I was wondering IF there was a rule-of-thumb = time=20 that you experienced people use?
 
Thanks & Best regards,
Jerry

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